The Hollows II
© Joanna Nordahl

PROJECT

The Hollows II

The zombie as a cultural creation is embedded in a network of very different meanings, fears and aspirations. The Hollows II detaches the zombie from its natural fictional context and situates it right in front of you. Through a strange mix of a zombie workshop for dummies and a live performance of classical film scenes, the performance questions our collective fears and identity. Balancing on the border of the (in)human, evoking as well repulsion as empathy, the performers mingle with the participants, infecting innocent bystanders. A deadly informative game!

Robin Jonsson

In the three productions he created since his graduation at P.A.R.T.S, Robin Jonsson stages artificial bodies from computergames, manga comics, animation films and puppetry. These avatars are characterized by a very specific body language, dictated by the specifics of the medium itself. Just like puppets imply a puppeteer, and game heroes are characterized by some kind of invulnerability, each of these media rephrase the vocabulary in which we imagine ourselves. When these virtual movements are translated by physical bodies on stage, they generate an intriguing confrontation between artificiality and authenticity, virtuality and materiality, imagination and factuality.

Credits

Concept and choreography: Robin JonnsonDance: Ludvig Daae, Emma Kim Hagdahl, Robin Jonsson, Linnea MartinssonSound design: Peter LenaertsLight design: Arne LievensProduction: wpZimmerCoproduction: Simulator IF (Stockholm), Kunstencentrum Buda (Kortrijk), MDT (Stockholm)With the support of: Vooruit (Ghent), Petra och Karl Erik Hedborgs Stiftelse, Swedish Arts Council / Statens Kulturråd, The City of Stockholm, the DEPARTS network (funded by the Culture Programme of the European Commission)