The Automated Sniper
In The Automated Sniper Julian Hetzel looks into the paradox of warfare and distance on the example of drones. The ever-increasing engagement distance of combat reveals itself as the primary goal in the history of weapon development. It has been a long journey towards the same direction: from fistfights to the use of devices that extend the actual space between the combatants; from knifes to swords to lances to bows to guns to bombs to planes to rockets to drones.
Battle Drones are armed, remote-controlled aircrafts that made the asymmetrical warfare come true. A drone-operator sits in front of a screen in an air-conditioned room on a military airbase far away from his remote controlled weapon and his enemy that he kills with a click on a joystick. Booom! The ethics of warfare have been gradually yet fundamentally redefined. There is no option to strike back anymore since the adversary has been removed from the battlefield. The idea of the coward and the hero is merging into one.
The Automated Sniper is a performative installation on militainment and warfare that explores the oscillating relation between the virtual and the real. Seeing is the primary tool for sensory engagement in drone operation. The work of the drone operator is both virtual and actual. The image is not immediate or real, but abstract and digital. Yet it unfolds in real-time. Seeing becomes doing. Watching becomes killing. In The Automated Sniper the gamification of violence is brought on stage. The performance is a battle and the stage is the battlefield. An eye for an eye, a tooth for a tooth.